As guaranteed by Ubisoft, Assassins Creed Valhallas next big update is arriving tomorrow– thats the 26th November, in case youre reading this at a later date.
Update 1.0.4 promises a huge number of enhancements to just about everything. As for brand-new features, PS5 players can look forward to a new graphics option.
You can find the complete patch notes listed below (be alerted: theyre massive).
Assassins Creed Valhalla Update 1.0.4 Patch Notes
Graphics/Performance Mode Introduction
Added an option to the video game that permits gamers to choose between Performance or Visual Quality.
Updated equipment quality and equipment to their correct worths.
Added Assassination damage stats on the character stats page.
Eliminated replicate equipment from inventory.
Light and heavy attack stats will now change correctly based upon obtained skill nodes.
Heavy attack modifiers will no longer be applied to range attacks.
Efficiency and Stability
Picking Quality makes it possible for the game to run optimal resolution and graphic settings while keeping 30 FPS.
Picking Performance enables the game to adjust the resolution and graphic settings to keep 60 FPS.
Added a new background image to the title screen.
Added different VFX to boost visuals.
Added an option that will instantly designate all nodes on the course when getting a main skill.
Added rune classifications to the rune menu. All runes are now classified in Weapon & & Armor runes.
Included a warning when switching from a language that supports TTS to one that doesnt.
Sliders can now be moved with left/right arrows on M&K and controllers.
Increased material limit to 82.
Once the settlement has reached Level 6, included fabric to traders.
Included offering altar requirements to the world map.
Remedied some instances where Load Game would not display conserve games properly.
Relabelled Cloud conserves to make them more distinguishable from regular saves.
Gotten rid of Cloud conserves from the Save menu. This will make sure that it can not be overwritten unintentionally.
Added a notification when a cloud save retrieval has actually failed.
Previously the cloud save was only highlighted with a Cloud icon. Now theyll be called, for example, “Manual Save Cloud”
This choice is readily available for PlayStation 5.
Enhanced stability and efficiency.
Graphics, Audio, Animation
Added additional checkpoints to some manager fights.
Dealt with a concern that led controllers to vibrate constantly.
Addressed a concern where players might become stuck in a black screen after closing the menu with start.
Gameplay, Combat, AI.
Addressed a screen issue where the dangerous powder trap might become undetectable after using Synin.
Changed chain-assassination habits. Players will no longer have the ability to assassinate a target who was tackled to the ground.
When a two-handed weapon is geared up (pre-heavy dual-wield skill), the Secondary hand slot will no longer be readily available.
Flaming powder traps will now blow up when walking over the arrow.
” Force Open” will now be shown properly even if neighboring allies remain in combat.
Resolved an issue where allies would not help Eivor to open a door throughout Raids.
Allies will now go back to the longship as soon as a raid is complete.
Included a timer until players can restart a raid that was just finished.
Improved fish-reeling habits.
Resolved a problem where the horse wouldnt utilize the gallop animation in battle.
The crowd will now cheer during drinking games. * You better. *.
Employers power levels will now be displayed on their health gauge. This does not use to regular opponents.
Regular brightness settings will no longer use to HDR direct exposure settings.
The Codex will no longer foreshadow or spoil some occasions.
When Menu Narration is ON,( A11y) Desktop entries and material on Laylas laptop are now narrated.
( A11y) Colorblind filters are now used properly to mini-quest log and raid tutorial.
As for new features, PS5 gamers can look forward to a brand-new graphics option. * Bad prophecies, huh? The crowd will now cheer during drinking video games.” Sell all ornaments” will now be greyed out after all ornaments were sold. * Some individuals simply want to see the world burn, huh?
Skills and abilities.
Addressed numerous visual problems throughout the board.
Addressed different FX concerns.
Resolved various instances of clipping problems.
Dealt with numerous visual issues with Eivors cloak.
Addressed numerous instances of gamer or NPC animation concerns.
Attended to numerous audio concerns.
Dealt with numerous lighting problems.
Dealt with a concern where the assassination series wouldnt play for some targets.
Resolved numerous texture issues during cutscenes.
Resolved various concerns with quests or world events that prevented players from finishing them.
Players can no longer use the fishing tool or the horn throughout the drunk walk with Tewdr – * youre drunk, go home. *.
Well upgrade this article once the patch is available to download, but till then, let us know if youre still checking out middle ages England in the remarks section below.
Missions, World Events, Side Activities.
The no-filter option will now work correctly.
The Territory panel is no longer shown in Photo Mode.
Altering filters will now work as intended.
When looking at images on the world map, attended to a problem where an Online Service Error could occur momentarily.
Snow FX will now focus to the electronic camera rather of the gamer in Photo Mode.
Resolved various texture or object placement concerns.
Addressed some instances where the gamer could end up being stuck in specific locations.
Fish in Norway will now spawn in bad weather. Yeah, we had to read this one two times too.
Crows will no longer arbitrarily fall from the sky in Asgard. * Bad omens, huh? *.
Remodelled moving mechanic.
When the Dive of the Valkyries ability was interrupted, addressed a problem where gamers could not utilize any abilities any longer.
Ally NPCs or horses can no longer trigger body traps. * Some individuals just wish to see the world burn, huh? *.
Dealt with numerous bow-aiming problems.
Improved NPC and Boss habits throughout the board.
NPCs will now respond to the gamer taking … so think two times before taking!
When Eivor starts to pet them, attended to a problem where pets would start levitating.
Blocking Springald projectiles will now take in stamina, as intended.
Zealots that were hit with a sleep dart can now be stun assaulted. Sleep tight.
Zealots will no longer recover themselves while in gamer vicinity.
Guards who clearly saw Eivor shoot their ally will now turn hostile. * presses emergency situation button *.
Resolved various problems with the User Interface/HUD.
Addressed numerous localization issues.
Secrets will now be found when synchronizing a Viewpoint. (This does not apply to Pathfinder trouble).
Experienced travelers are now highlighted on the world map and on the compass when in distance.
Addressed a concern where the map would not upgrade once gamers got intel from a knowledgeable traveler.
Increased Odins Sight radius and opponents will now be highlighted for longer.
Improved radius in which Synin reveals secrets.
Minimized Synins view range of materials.
Improved the unbiased beam behavior.
Settlement structure beams can now be seen using Odins Sight.
Enhanced enemy target-lock mechanic.
” Sell all ornaments” will now be greyed out after all trinkets were offered. * Cha-ching! *.
Guards will now hear the effect of dead bodies dropping to the ground.
Enhanced guard reactions to whistling.
Improved disguise behavior in suspect zones.
Shooting bows from the Longship now takes in arrows.
Gamers will now have the ability to air-assassinate sleeping NPCs. * Savage … *.
Sub quests will now show the proper “Part of” parent mission.
The memory stream can now be picked when beginning a New Game if Hold Alternative alternative is set to ON.
Increased frequency of knowledgeable tourists.