Theres no doubt about it – Cyberpunk 2077 is a demanding game, heavy on both CPU and GPU, while solid-state storage is also suggested for an optimum experience. Its maybe a video game geared towards the computers of the future, however in the here and now, its still possible to get a wonderful PC experience – a procedure we hope to assist with our optimised settings. To put all of this into perspective, our selected settings permit an RTX 2060 to run the game without ray tracing at 4K30 resolution using the well balanced variation of DLSS, or to hit 1440p60 (with just small dips in the busiest parts of the city). Ideally that offers some kind of idea of how this video game scales on the graphics side – yes, its demanding. Based on how demanding the video game is, we can visualize Cyberpunk 2077 spurring numerous individuals to update their PCs, specifically if RTX 2060-level hardware cant sustain native 1080p60 on our optimised settings (DLSS offers an exceptional get-out-of-jail free card here).
Theres no doubt about it – Cyberpunk 2077 is a demanding game, heavy on both CPU and GPU, while solid-state storage is likewise advised for an optimum experience. Its perhaps a game tailored towards the computers of the future, however in the here and now, its still possible to get a great PC experience – a process we intend to aid with our optimised settings. In other words, we evaluated every graphics embeding in Cyberpunk 2077, measured the performance expense and judged the total quality you get at each pre-programmed. The idea here is simple: to maintain everything that makes the video game next-gen from a visual perspective, but to deliver the very best bang for the buck.
The test rig we used is hardly mainstream – we paired Intels Core i9 10900K with a RTX 3090 and 32GB of 3200MHz DDR4, and we ran the game from an NVMe drive. To put all of this into perspective, our picked settings allow an RTX 2060 to run the video game without ray tracing at 4K30 resolution using the balanced variation of DLSS, or to strike 1440p60 (with simply minor dips in the busiest parts of the city).
Ideally that gives some kind of idea of how this game scales on the graphics side – yes, its requiring. The RTX 2060 might well be the least capable Nvidia GPU with next-gen functions, however its still a relatively effective piece of set, fairly speaking. You can naturally tweak downwards still further and still have a fantastic experience, however at that point, youll begin to cut into the quality level. Our objective here is to set the bar, and to keep the games wow element, and to accomplish this with an RTX 2060 is outstanding things. It does have its limits – 6GB of VRAM takes ray tracing out of the formula unless youre pleased with 1080p30 (in which case, you can max out every single RT impact, right as much as psycho-level lighting) – however its still an outstanding revealing overall.
Of all, to comprehend exactly how weve crafted our optimised settings, I d suggest enjoying the video. To give you some idea of the total win here, on the RTX 3090 system at 4K resolution without ray tracing or DLSS in usage, moving from flat-out ultra to optimised settings delivers a 35 percent improvement in performance, clawing back 5ms of render time. When a 60fps experience essentially needs a render budget of 16ms per frame, thats an outstanding saying for no considerable hit in visual quality.Our video guide to what the settings in Cyberpunk 2077 actually do – and how you can claw back performance without taking too much of a struck on visual quality.Note we recommend DLSS quality mode at 1080p, balanced at 1440p and performance at 4K – if you are utilizing an RTX card, naturally. For optimised ray tracing settings, I advise switching off ray traced shadows, running RT lighting at medium and turning on reflections. An alternative light mode would see you turning off reflections too, leaning into the rasterised screen-space variations rather. As you can imagine, if the basic non-RT variation is requiring, utilizing ray traced graphics can only include considerably to the load. As you might think of, utilizing DLSS is essential in preserving great performance. Now, RT just appears to work on Nvidia cards, regardless of using the DXR API that should allow for AMDs RDNA 2 offerings to operate – but with Team Reds Super Resolution DLSS alternative presently not readily available, we can visualize great RT efficiency being tough for AMDs new cards.
I can foresee the heavy system requirements improving here because it is clear that the game has some technical concerns. Some settings merely do not appear to be working. We can imagine that the level of detail setting has both CPU and GPU implications but adjusting it made no difference to the discussion or certainly efficiency.
While we do expect optimisations from the designer to show up in due course, our time invested with the video game re-confirms our contention that this is a title targeting the next generation of hardware, particularly if youre wanting to strike 60 frames per 2nd, or something near to it, without compromising excessive on graphical equality.
Yes, there is some scalability on the graphics side of the equation, however less so on the CPU front – I d venture to recommend that CDPRs advised specifications are targeting a 30 frames per 2nd experience, where four core/eight thread processors would be the minimum. Those still utilizing 4 core, 4 thread legacy i5s are going to struggle. Based on how demanding the game is, we can foresee Cyberpunk 2077 stimulating many people to upgrade their PCs, especially if RTX 2060-level hardware cant sustain native 1080p60 on our optimised settings (DLSS offers an amazing get-out-of-jail free card here).
There is one last purchase I d advise on the list of possible upgrades: a variable refresh rate monitor. Hitting 60 frames per second is one thing, however sustaining it is rather another. A G-Sync or FreeSync show allows you to target a window of efficiency – say 50 to 60fps – which permits more flexibility and ambition in your settings. On a standard display screen, accomplishing consistency suggests changing presets to accommodate for worst case situations – which is far, even more tricky. This procedure likewise indicates that youre considering a specific degree of overhead, which means that your GPU might be under-utilised for much of your play time. Variable refresh rate innovation solves a lot of issues here.
The PC variation of Cyberpunk 2077 truly does look a generation beyond the console versions, and itll be remarkable to see how CD Projekt Red selects to tap into the graphics and CPU power of PlayStation 5 and Xbox Series consoles, and whether the system resources are there to carry out any of the ray tracing results. Ideally our optimised settings bring a lot more graphics cards into contention, but itll need more work from CD Projekt Red to deliver significant increases on the CPU side of the equation.