As part of Segas 60th birthday celebrations, the companys Chief Creative Officer, Toshihiro Nagoshi, has participated in a video interview where he speaks about his time with the firm.
Nagoshi is maybe most well-known for his association with the Yakuza franchise, but his history with Sega games back quite a long time. He dealt with arcade driving titles Virtua Racing and Daytona USA, before moving onto the Super Monkey Ball series. That series was significant due to the fact that the initial title was the very first video game Sega launched on a Nintendo console when the company abandoned hardware and changed to multi-format publishing.
When inquired about Super Monkey Ball (around the 12-minute mark), Nagoshi explained that the factor GameCube was selected as the platform for the port is due to the age variety Nintendo hardware is targeted at. He adds that he feels “even now” Nintendo systems are intended at the exact same age range:
I believe even now the Nintendo platform is still a video game console that is played by a wide variety of age groups, but generally, I believe its hardware for teens and kids. Amid all that, at that time, Nintendo was likewise putting a great deal of effort into the kids market, and I thought it would match.
Its worth keeping in mind that there are some online who are difficult Segas official translation of Nagoshis remarks, and feel that the tone of what hes trying to say hasnt been accurately conveyed:
Nagoshi is maybe most well-known for his association with the Yakuza franchise, but his history with Sega video games back quite some time. That series was considerable because the initial title was the very first video game Sega launched on a Nintendo console when the company abandoned hardware and switched to multi-format publishing.
I have been so upset recently with the “Yakuza creator says Nintendo is for kids/teens” headlines.
Games like Witcher 3, Doom and Wolfenstein II suggest that while more youthful players are one Nintendos most significant markets, there are still plenty of older players who utilize the system frequently and are looking for more mature experiences.
I have actually been so irritated just recently with the “Yakuza creator states Nintendo is for kids/teens” headings. Not to point out the quote it taken from the talking about a video game that was released 19.5 years ago.
Still, its tough to argue with Nagoshis viewpoint– Nintendo, unlike Sony and Microsoft, do tend to deal with more younger gamers much better, and in doing so, develop material which has a low barrier to entry and can be enjoyed by the entire household– which is no doubt why its software and hardware is so popular. You could argue that this has actually come at the expense of Nintendo fans getting as broad a spectrum of material as is possible; back in 2018, Nagoshi even exposed that Nintendo turned the game down, and Japan-only Yakuza collection for the Wii U was an industrial disaster.